CheMastryVR: Redefining Science Learning with Intelligent Virtual Labs

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Maryam Mohamed Abdulrasool Al-Zadjali
Dr. Smitha Nair

Abstract

Traditional teaching methods, especially in science education,  often fail to engage students effectively, leading to widespread struggles in understanding complex concepts. This proposed research aims to develop an immersive virtual reality game that transforms chemistry learning by enabling students to interact with elements, compounds, and watch molecules form different structures in a dynamic, 3D environment. Using Agile as its primary methodology, the research project  will move iteratively through the development phases, employing constant user feedback to ensure alignment with user needs. The main development platform is the Unity game engine, along with software like Blender for 3d modelling and GitHub for version control. Data used in the research was collected through a survey of 20 high school students in a government school in Muscat, which revealed significant dissatisfaction with the current teaching regime and student enthusiasm for VR-based learning, especially to address challenges related to the periodic table, chemical bonding, and molecular structures. A prototype of the working game was developed and tested, fulfilling the goals and objectives set. One of the goals was to implement an ai-powered recommendation system built in-game to assist student learning. Future plan for the game include customized in-game experiences that follow school curricula, and introducing more inclusive and cost-effective ways to play the game such as augmented reality.

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Author Biography

Dr. Smitha Nair, Department of Computing and Electronics Engineering, Middle East College, Sultanate of Oman

Dr. Smitha holds B. Tech (Computer Science and Engineering) from the University of Calicut, India, M. Tech Computer Science (Digital Image Computing) from the University of Kerala, India, Ph. D  (Computational biology) from Manipal University, India and PGCert (Academic Practices in Higher Education) from Coventry University, UK.  Currently, she is working at the Middle East College, Sultanate of Oman as associate professor and assistant department head in the department of computing and electronics engineering. She has more than twenty years of teaching experience in Higher education and research experience. Her primary research focuses on applications of AI on medicine and life science. She has a number of research publications in reputed journals and conferences. She is a recipient of national and international awards and research grants from The Research Council of Oman. She has achieved the status of Senior Fellow of The Higher Education Academy (PR156702) in recognition of attainment against the UK Professional Standards Framework for Teaching and Learning support in higher education.

How to Cite

CheMastryVR: Redefining Science Learning with Intelligent Virtual Labs. (2025). East Journal of Human Science, 1(6), 86-97. https://doi.org/10.63496/ejhs.Vol1.Iss6.176

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