CheMastryVR: Redefining Science Learning with Intelligent Virtual Labs
Main Article Content
Abstract
Traditional teaching methods, especially in science education, often fail to engage students effectively, leading to widespread struggles in understanding complex concepts. This proposed research aims to develop an immersive virtual reality game that transforms chemistry learning by enabling students to interact with elements, compounds, and watch molecules form different structures in a dynamic, 3D environment. Using Agile as its primary methodology, the research project will move iteratively through the development phases, employing constant user feedback to ensure alignment with user needs. The main development platform is the Unity game engine, along with software like Blender for 3d modelling and GitHub for version control. Data used in the research was collected through a survey of 20 high school students in a government school in Muscat, which revealed significant dissatisfaction with the current teaching regime and student enthusiasm for VR-based learning, especially to address challenges related to the periodic table, chemical bonding, and molecular structures. A prototype of the working game was developed and tested, fulfilling the goals and objectives set. One of the goals was to implement an ai-powered recommendation system built in-game to assist student learning. Future plan for the game include customized in-game experiences that follow school curricula, and introducing more inclusive and cost-effective ways to play the game such as augmented reality.
Article Details
Section

This work is licensed under a Creative Commons Attribution 4.0 International License.